Multicam editing in Premiere CS6 has a MAJOR flaw - FRUSTRATING Experience!!!

Discussion in 'Premiere' started by Jamie H., Oct 2, 2012.

  1. Jamie H. Not quite so new!

    WARNING!!!: Multicam editing is a very frustrating experience on Premiere Pro CS6. If you are thinking of switching to Premiere Pro CS6 from Final Cut Pro 7, or FCPX, or Avid or something else and you do multicam edits frequently, please be aware that there is a MAJOR issue within Premiere Pro CS6 (as of 6.0.3) that will cause you to have to waste time going back and fixing the issue or try workarounds that do NOT work for many users including those on many Mac computers. This issue has been around for years and Adobe does not want to fix it which makes editing multicam sequences a very frustrating experience.

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    The issue:

    When editing a multicam sequence, hitting the spacebar or hitting the PAUSE button or STOP button causes Premiere to make a CUT in your timeline and then change shots back to the original angle whether you like it or not!

    This is the thread that was falsely marked as SOLVED when the proposed workaround does NOT work for most Mac/Apple users. They then locked it so that no one else could voice their frustration about the issue:

    http://forums.adobe.com/thread/738084?start=0&tstart=0

    Imagine if every time you hit pause or stop within Premiere it made a cut in your timeline and changed shots for you. That would be annoying, no?

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    Hitting the Pause button or Stop button on a timeline should not make cuts and change shots for you. It should simply pause or stop the playback. The problem has been acknowledged by Adobe but there is not fix in sight as of October 2012. There have been threads on Adobe forums that have addressed this issue dating back to 2010 but no real solutions have been provided only proposed workarounds that don't work for many users due to a possible BUG. Recently Adobe even locked out the forum thread so others can't chime in and voice their frustration. They called it "solved" even though their proposed workaround does NOT work for most Mac users. Not sure that bodes well for how they handle their users. I know Philip recent wrote about how he switched to Premiere Pro CS6 from FCP7 as many users have including myself, but it's hard to use multicam within Premiere until this issue is fixed and the PAUSE/STOP button does NOT make un-intended CUTS in your timeline!

    It's a very frustrating experience to say the least. FCPX has a FANTASTIC multicam workflow with udio sync and more and best of all when you hit pause, the timeline pauses and doesn't do more edits for you. But there are many things to like about Premiere and its an easier switch coming from FCP7. It's just too bad that the multicam workflow isn't up to the level of other editing programs out there right now.

    My guess: Moderators from Adobe will chime in here with links to how their multicam works (despite this MAJOR debilitating issue) and add the same suggested BROKEN workarounds that DO NOT work for most Mac/Apple users in hopes to squash anymore light being shined on this time wasting, frustrating issue. Fixes don't come overnight. We all know that. But its been 2 years and Adobe has been giving users the runaround now for years asking users to treat this as a "feature request" instead of a "bug" since it's more of a "design flaw" than anything else. Hmmm. Locking a thread so that others can't chime in with their frustration is how they've handled the issue. I think it's time the issue was FIXED.
  2. Mathias Haecki Administrator

    I didn't ever come across this problem.
    Maybe because i started with PR and didn't move over from FCP.

    I always do my multicam editd by using the num keys or mouse/pen.

    Theres no reason to press the pause button ;0)
  3. Jamie H. Not quite so new!

    Thanks Mathias! I would agree except there are times during a multicam edit where I'll need to stop and doing so creates a cut in the timeline and switches shots on you. I also use both the number keys and a mouse, but if you ever need to stop, it makes an additional cut and switch of shots. It's actually the "record" button that causes that cut. When you start an edit in the multicam window as soon as you make your first camera angle switch, the record button is toggled on...then whenever it is toggled off a cut is made and it switches to the original angle even if you don't want it to. By hitting pause or stop during a multicam edit that toggles off the record button thus making this annoying, un-intended cut. Sure it takes only a few seconds to go back and fix but that adds up and makes it a very troublesome program to work with.
  4. Mathias Haecki Administrator

    I need to check that.
    I've done many multicam edits but never came across this. Or feeling it as a problem.

    I turn on the record button prior the first cut.

    But i really need to check if a stop cuts to a different angle.

    Really never bugged me yet after many dvd productions.
  5. Jamie H. Not quite so new!

    Well, if you figure out a way somehow to stop a multicam edit in the middle somewhere without it making unintended cuts, please let me know.
  6. Mathias Haecki Administrator

    Allright, i've tested what you mentioned and see what you meant.
    Easiest way, the way i do it, is just pressing the coresponding camera prior restarting with the space bar again.
    Did'nt even realize i do this automaticly when editing multicams.
    This way it will straight run from the correct cam.
  7. Jamie H. Not quite so new!

    Premiere CS6 multicam (as of 6.0.2) is a VERY frustrating experience for sure with two major time-wasting issues. There is no real workaround for this issue in the original post. You still end up with an unnecessary cut in your timeline and "getting used to" going back and fixing your video because the program you are using makes an unauthorized cut and angle change EVERY TIME is crazy. Those few seconds add up when editing a longer sequence. It actually occurs every time the record button is toggled off which you cannot prevent when you hit stop or pause since that automatically toggles off the record button.

    This, combined with the fact that while editing in Premiere Pro CS6, the audio meters/levels are disabled (YOU CANNOT MONITOR YOUR AUDIO LEVELS WHILE EDITING MULTICAM????!!!!) makes multicam a very frustrating experience indeed. Sure it works...but the fact that it makes unintended cuts and you can't monitor audio (which you can everywhere else) makes you take MUCH longer to edit any lengthy sequence because now you have to go back after the entire edit and check to make sure your audio levels don't peak. Such a waste of time.

    Premiere CS6 NEEDS TO FIX THESE TWO MULTICAM FLAWS for this feature to be anywhere near the same level as other NLE's...they are such simple flaws, yet so counter-productive and waste so much valuable time especially when you work on a longer sequence:

    1) Premiere CS6 needs to...Simply allow you to hit stop or pause while editing a multicam sequence WITHOUT it causing an additional cut AND angle change in your timeline. Imagine again if every time you hit pause during playback of the regular timeline it made a cut and changed shots on you. It serves NO purpose in multicam either and the few seconds it takes to fix every single time adds up when you work on lengthy or complex multicam edits.

    2) Premiere CS6 needs to...Simply enable the audio meters/levels while editing multicam. Right now, you have to finish your edit before you can go back and check your audio levels. The audio meter works in every other window so why not multicam??? It works on other NLE's but NOT on Premiere Pro. Premiere Pro CS6 needs to allow editors to monitor their audio while editing. It's an essential feature of basic video editing that CS6 has overlooked which, again, makes editing multicam a much more tedious experience than it should be.

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